Wednesday 12 February 2014

College Work - The Five Different Types of Game Bug.

A - Crash
A crash is a fatal type of bug, one in which forces the game to come to a halt, this can be shown by the game either not responding or crashing to the desktop.


B - Severe
These are also fatal bugs, they are ones in which cause the player not to be able to progress but the game still functions and doesn't crash. This bug type can be shown by something like a door not opening in a linear hallway.


C - General
General bugs are ones in which doe not stop gameplay but cause annoyance within the game. An example of these would be things like ragdolls getting stuck in the floor or an npc getting stuck in a rock
.
D - Minor
Minor types of bugs are ones that don't affect gameplay but still requires fixing, due to them causing some annoyance to the player. An example of a minor bug would be something like a door opening the wrong way, but still allowing the player to pass, or an npc’s head spinning upon interaction.


E - Cosmetic
Cosmetic are a type of bug in which don't affect the gameplay, but cause some visual error for the player. A cosmetic bug could be something like having two overlapping objects, so the textures mix and cause tearing.


Examples


An quest NPC getting stuck in a rock - Severe
When a cutscene is triggered the game exits to desktop - Crash
Floating bodies, in which you can walk through - Cosmetic
Door opening the wrong way, still allowing the player to pass - Minor
Player falls through the floor and keeps falling - Severe/Minor*
Unneeded guns fall through/stick out of the floor - General


*Depending on where the bug occurs it could be either severe or minor, if the player keeps falling down at the same point and it prevents progress within the game it is a severe bug. Whereas if the player falls through the map and it only happens once and the player is then teleported/killed due to the kill zone of the map it is a minor bug, as it causes some annoyance but does not prevent the player progressing. If the player falls through the map, and it doesn't have a kill zone, then it is a severe bug as it prevents the player from progressing as you will just infinitely fall.

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