Sunday 25 November 2012

Story Writing - Zeke Silver's Backstory


On a small planet resided a small race of tall anthropomorphic cat like creatures, their most prominent feature was their long sturdy ears that loomed over their heads hence why they were simply called The Long Ears. Although each Long Ear differed between each pack they all had the basic look to them of long ears, very sharp claws and two huge tails. The race lived simply within the forests of the planet, making makeshift huts and wearing basic clothes that only just covered them up. All members of the Long Ears were great warriors, in which were trained from birth, by either their mother or father, to fight. In one of the packs lived a small runt of the litter named Zeke Silver. Zeke was a member of the pack that had very long tongues, that could reach up to 35cm long, and thick bushy tails.
Zeke was ten years old when he was forced to fight in a war between his race, the ‘Long ears’, and a race of unknown anthro wolves that were invading his planet, Lycopa. The war consisted of multiple battles which turned the once peaceful and green, luscious, fields into a burning pit of cut up, decaying and burning bodies. With word of a horde of enemies approaching his small village, it was Zeke’s time to take part in the fight for his people’s land. Most of Zeke’s village and some members of the surrounding ones took part in the battle, leaving their loved ones behind. Walking over the large hill that loomed over the village Zeke saw the enemy’s army, all he saw was a sea of red as thousands of soldiers stood side by side in their crimson red armour. Outnumbered and out geared the small pack of ‘long ears’ charged at the army of anthro wolves, undeterred by how out-manned they were, fully battle primed. Charging in, Zeke, wearing nothing but his basic trousers with his weapons tucked into the back of them, looked to his right see his best friend Lim, all but his head covered in black leather and both of his tails smothered in razor sharp blades. Smiling at each other, they said nothing, saying goodbye to one and other with a simple gesture.
Zeke fought for hours in the seemingly never ending battle, with his allies falling all around him Zeke knew battle was lost but not giving up and staying true to the beliefs of his people, Zeke continued to fight bravely and valiantly, until he was eventually knocked unconscious by the hilt of one of his allies’ blade by mistake. After the small battle, in comparison to the others, was over the enemy scoured the field for wounded and dead soldiers. A lone soldier found Zeke unconscious on the battlefield, the guard was just about to put a sword through Zeke’s throat when the guard’s lieutenant walked over yelling “No!”  With a voice that would make even the most battle ready men shudder. “We can use him, Take him to the hold” the lieutenant said to the soldier, gesturing that he should move Zeke instantly before he woke up. 
“C…Cold” was the first thing Zeke muttered as he came to. Opening his eyes, Zeke was almost blinded by the light from the torch on the wall opposite his cell, looking around he found himself on a hard rock floor, the chill from it coursing through his bones, and thick black metal bars blocking his freedom.
Every couple of minutes an armoured guard would walk by his cell, covered from head to toe in metal and their sword swinging carelessly on their belts. Each time the guard walked past Zeke’s cell they would spit at him, laughing down the hallway, as Zeke cowered in the corner.
With no window in which to see the sun or moon Zeke had no way of telling day from night. The time passed so slowly that it felt like he had been in that cell his whole life, the only way he was able to have any sense of time was by the three guards that would collect him every two hours, without fail, to take him to the torture chambers. He would spend half hour at a time in that dreadful chamber at a time, being painfully tortured in the worst ways imaginable.
Zeke spent 5 years in the prison, being constantly tortured and starved, until a mysterious female anthro wolf guard walked by on her daily patrol. She saw just how much Zeke was suffering. Disgusted as to what her race and fellow guards were doing to him, she planned to help Zeke escape under the cover of night.
After much running, sneaking past guards and taking a secret exit only a very well-trained guard would know about. They were free, only unwatched forest lay in their path. After making a small shelter and a fire to keep them warm through the night, the anthro wolf began to tend to his wounds that had been left untended throughout the whole time he was in the bleak prison. Whilst being treated by the wolf, blushing, Zeke asked for the name of his rescuer, to which she replied "My name is Vythica."  After drinking the well brewed tea made by Vythica he began to start feeling dizzy, his eyes and head became heavy, muttering “It’s nice to mee…” as he fell to the floor.
The world went black for a moment and when Zeke opened his eyes he didn't see the beautiful anthro wolf anymore, only a smouldering fire and the spilled cup, that still lay in Zeke’s paw, which he drank from before falling to the floor. Picking up the cup and sniffing it Zeke realised that Vythica had used a type of special herb from his planet, in order to make him sleep.  Walking around panicked by how he had just been left to fend for himself, in which he could do with some ease, Zeke kept calling out “Vythica! Vythica!” For days on end he would do this until he had finally explored the entire forest. Upon realising she was no longer within the forest, he made it his sole goal to find her once again in order to try and make up for what she did for him.

3D College Work - Katana



3D College Work - Healing Flower



3D College Work - Ammo Box



Vythica Head 3D Model



Zeke's Head 3D Model



Wednesday 14 November 2012

Regulatory Issues in the Games Industry


Regulatory Issues in the Games Industry


What are regulatory issues? Due to the amount of violence appearing in more and more video games the government was pressured to be involved with controlling what the gamers of these types of games can see. Parents were getting worried about their children playing violent games, because of the graphic content they could see and do with the game content. But with all the different countries having different policies all over the world this created problems.

In the early nineties there were investigations of the impact of violence in video games on children, this is when the age rating was introduced and the age rating was put onto every game box. In the UK video games are rated by the BBFC (British Board of Film Classification) and PEGI (Pan European Game Information). With this put in place it is enforced by law that any BBFC rated video game sold to anyone who is under age is illegal. Staff would sell BBFC age rated games to anyone younger than the age states could be heavily fined or even sent to prison. If any video game contains depictions of human sexual activity, criminal activity or drug use, acts of gross violence towards humans or animals, by law the game is exempt from PEGI classification and must be classified legally by the BBFC before sale. PEGI age ratings are not legally binding and many people may not be aware of this, for example if a child of any age buys a PEGI 16+ game, no law has not been broken, where as it is against the law to sell or rent a BBFC age rating game to anyone younger than the age rate. But because the UK and the USA have different laws in some parts of the US it is not illegal for them to sell these rated games to underage children. Online games played though internet browsers and mobile phone apps are not subject to age restrictions this kind of industry self regulates. The reason they do not rate online games is because they cannot rate the online interactions that the player might incur.

My opinion on regulatory issues is that the rating system is very useful to parents that are concerned about what their children play and can easily pick and choose what genre of games they allow their child to play. Although children don’t really pay that much attention to these ratings and nor would some adults, and quite often the children have the parents buy the game for them.

Below is what will be found on the back of a video game

Bibliography -
www.pegi.info
www.pbbfc.co.uk

http://mature-gaming.com/news/pegi-ratings-come-into-force-today/

Law in the Games Industry


Law in the Games Industry

 Video games are protected by copyright and trademark laws, the copyright is the protection of artist and literary expression not an idea. Copyright protects from the written word to the audio recording, to the motion picture to the software. Game trademarks are different to copyrights as a trademark protects the slogan, design and brand name. A lot of designers do not realize the overlapping protection of these two different types of ownership, for example a game title will never be copyrightable but it can be a trademark, the original audio, music, for a game is both a trademark and copyrightable, game characters can also be both copyright and a trademark.

So who owns the copyright? The creator of the game owns the copyright. Unless when an individual creates a game and does so as part of their employment, then the employer owns the copyright, this is known as work made for hire. Copyright and the trademark law also protects the games characters for example if your designing a game that has a blue hedgehog and looks like Sonic the Hedgehog you could be in violation of Sega copyright. The copyrights are there to prevent another person from copying or exploiting the creators work. Infringement of copyright can be a criminal offence, for example when making unauthorized copies of games and selling them is infringement for example if I burned a copy of Call of Duty on to a few discs and sold them on, I would be infringing on Activations copyright, this can involve the police or trading standards departments. But if I was making a backup copy of the same game and keeping it for myself this would not be an infringement. However, many of the copyright industries that are concerned about this type of crime have formed organizations representing their interests that are actively involved in enforcement work.

Piracy is also an issue in the Gaming Industry. Piracy causes many problems for publishers, especially indie companies, as the developers are not getting the money they would get if the pirate would otherwise download it. Many people make out piracy to be okay, by saying that they only torrent the game so they can try it out, see if it’s worth their money, and then buy it later, although this may not be the case they are often just trying to justify their actions. However sometimes piracy is unavoidable for example if I wanted to play a game that was no longer on sale and otherwise purchasable the only option I would have to get the game would be to download it off the internet, this poses the argument about whether it is alright to torrent the game or not as the developer is not getting any profit from the IP anymore whereas it also poses the problem that the downloader has broken the law by not paying for the game.



Bibliography -
lawofthegame.blogspot.co.uk
newmediarights.org
ipo.gov.uk
http://simple.wikipedia.org/w/index.php?title=File:Copyright.svg&page=1
http://www.telegraph.co.uk/finance/newsbysector/mediatechnologyandtelecoms/8164342/Pirate-Bay-co-founders-lose-appeal.html

Ethical issues in Gaming


Ethical issues in Gaming

What do we mean by ethics in gaming? The ethics of gaming consists of violence, stereotyping, education and addiction. These ethical issues of gaming can affect the players in many different ways, but in saying that it is the player’s responsibility to be aware of these negative effects, but also the game developers should also take some part of the responsibility. The games although they have some negative effects they can also give many good ones, such as teamwork and communication.

In studies from Indiana University School of Medicine, using brain-scanning technology, researchers found that players of violent video games, as compared to non-violent games, suffered decreased self-control and attention. They also found that violent video games can increase the player’s aggressive thoughts and behaviour in both a laboratory setting and real life.

As the video game industry has gotten older, the games the industry produces gets more and more realistic, mostly featuring violence, blood and gore and anti-social behaviour which is creating concern with parents, teachers and other professionals. There has been speculation that many school shootings in America have been rumoured to have been caused by violent games, such as Doom and Manhunt.

The video games industry have realised that males tend to enjoy playing violent games more than females, and as such have begun to cater to a more male audience, with things such as mostly male characters, under dressed female characters and a heavier influence on the violent aspect of the game rather than the story within it. In some video games the only female characters within games are prostitutes and the game encourages you to kill them for example Grand Theft Auto.

The main ethical issue the gaming industry needs to watch out for is racism, as what one person could see as fine, and have nothing racist in a particular game, can be deemed offensive from someone else’s perspective. A good example of this would be resident evil 5, in which finds Chris Redfield and Sheva Alomar in a town in Africa fighting zombies. To someone that does not know about the story of the game they would see it as a white American man mindlessly slaughtering hundreds of black Africans.


My opinion is that, although games may be violent and cause aggression in some people, games benefit people more than they do not benefit them by giving the player a release from the real world and have fun doing so.

Bibliography -