Wednesday, 26 March 2014

College Work - Legendery Games Year 0 Bug Report

I found a small cosmetic (E) bug.

The bug happens when the units move into certain covers, such as ruined buildings or large shrubbery, and were invisible so long as they were hiding with in cover.

This bug was replicable by moving the unit next to any type of cover and then making them move into said cover.
The bug occurred on all systems I used, and all web browsers I tried (Firefox and Google Chrome (I could not get it to work on Internet Explorer, as the game did not load past the login page)). The bug was also repeatable after both closing the web browser and restarting the current system.

The bug occurs within the “In-Game” operating region.

Screenshots to show the bug in progress. With before and after shots.
Before
 
After
 

College Work - Test Suites

Test Suites are the stage before you go to test a game, it is when you plan what you shall test and how you shall test it. You will then report back stating all the different ways you tested it and which ways works and which did not.

Pre-game
Test to make sure if the game login page works on different browser windows.
Firefox worked perfectly fine.

Internet Explorer however would sign me in and not show a picture when fully loaded. I tried refreshing the page and closing down and re-opening the browser, but I was still met with the same screen. Also clicking the buttons along the top (Map, Stock, Etc) cause the page to reload and force you back to the Intel tab.


Game-start
After logging in does it take you to the correct page?

The login page took me to the correct page, I tried both Internet Explorer and Firefox. Internet Explorer had the same problem as the Pre-Game, it loaded and forced me onto a blank grey screen. Firefox however no matter what i changed (Whether it be in-private browsing or having many different tabs open) the game still took me the to correct intel page.
In-game
Do units move as intended?
The units moved as intended, in the standard diamond shape they can move in. I managed to find a small bug in which moving the units within the bush caused them to be invisible. The units however when I tried to force them into a rock or a big building refused to move into the space. The units were able to move into ruined houses.

Before
 
After

Post-game
Does the progress throughout the game save when closing?

I tried logging out of the game and force closing the window, neither of these affected the progression within the game.
 

Saturday, 1 March 2014

Wednesday, 12 February 2014

3D Modelling - Sword Art Online: Asuna's Sword


References - Sword Art Online (Anime)
http://static4.wikia.nocookie.net/__cb20130518205128/narutofanon/images/d/dd/Asuna_sword_lambent_light_colored_by_cyclesofshadows-d5myn9i.png


College Work - Triggers

Triggers are different keywords that are used to describe the different operating regions. The triggers are used to identify new or existing defects in test builds. Using defect keywords can help you classify where the game bug is and how to fix it. Some examples of keywords for defect triggers are:


Configuration - Configure, Model, Type, Version, Environment, Connect, Disconnect, Add


Startup - Startup, Initial, First, Un-installized, Creation, Boot, Warm up, Wakeup, Loading


Exception - Exception, Error, Violation, Exceeds, NULL, Unexpected, Recover, Prevented


Stress - Stress, Load, Rate, Slowest, Fastest, Low, High, Speed, Capacity, Limit, Long


Normal - Normal, Typical, Common, Usual, Expected, Planned, Basic, Allowed, Available


Restart - Restart, Reset, Cleanup, Eject, Power Down, Ctrl-Alt-Del, Quit




College Work - Test Phases

There are three different kinds of test phases, they are Alpha, Beta and Gold. Each stage has its own little things that it needs to work out before the game can move onto the next stage.


The alpha stage is then the game is purely a testng phase, it can mainly consist of white boxing and could cause loss of of data or crashes. Alpha stages are often closed to the public, unless the game is one in which is crowd or independently funded in which case the alpha will often be available to buy or test as the developers will not be able to get a large test team as easily as a triple a title developer. Alpha stage will often end with a “feature freeze” in which mean no more features will be added into the game.


The beta stage is the second phase of a games life, after the alpha. The beta phase may also have some data loss or crashes, much like in the alpha. The beta will often focus around the players usability. Beta testing often isn't public, although recently public beta testing has become a lot more popular among developers. Beta versions are often used to play test/how off the game before it gets released, a technical preview. There are two different types of beta, closed and open, closed means that it is closed to the public and will either be emailed out to a few select people in the public or a small in house team, open means that the beta is open to the public, it is for everyone to use and try free of charge.


The gold stage is also known as the release phase, this is when the game if fully complete with all of the bugs found during the alpha and beta stages worked out. In this phase the game can be either released digitally or physically. The gold stage is when the master version of the game is to be mass produced. The game will not get into the gold phase until the software has met a defines quality level. An abbreviation is used in the gold phase RTM (Release to Manufacturing).